Factsheet
Developer:
Hypersect
Based in Salem, MA
Founding date:
June 5, 2015
Website:
http://www.hypersect.com
Press / Business contact:
press@hypersect.com
Social:
Twitter
YouTube
Twitch
Google
Releases:
Inversus
Phone:
Description
Hypersect is the single member game studio run by Ryan Juckett, designer, programmer and artist.
History
Pre-HypersectRyan started making games professionally in 2004, and has since worked at studios large and small; developing games ranging from the Tony Hawk's Pro Skater series to Destiny. Prior to that, he worked on multiple student games which were nominated by the Independent Games Festival in both the Student and Professional categories.
InversusMaking use of his background in programming and design, Ryan built a custom game engine tailored for a cross-discipline team of one. It was first used in 2013 for a 48-hour game jam, when his game design about negative space was conceived. Ryan continued to develop the engine, iterate on the game mechanics, design the art, and synthesize the sounds; eventually founding Hypersect and bringing his game, Inversus, from concept to a playable product.
Projects
Videos
There are currently no trailers available for Hypersect. Check back later for more or contact us for specific requests!
Images
There are far more images available for Hypersect, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Team & Repeating Collaborator
Ryan Juckett
Game Designer, Programmer, Artist, Sound Designer
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks